Modeling

Modeling

Mikros Animation | Bangalore, KA, IN

Posted 11 days ago

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Description

Company Description

Mikros Animation is a global CGI animation studio located in Paris, Montreal, Los Angeles, Bangalore and London, offering front end services through to final picture for feature, long-form episodic and traditional episodic animation. Thanks to our global capabilities, we adapt our scale to always serve every project in the best possible way.

We believe great animation is about making connections with real people. To ignite connection and to make images unforgettable, we unite with filmmakers to tell their stories. We embrace our clients’ creative ideas in our culture of collaboration, making our studios the home of the projects we are entrusted with. We help filmmakers define and develop their vision from script up to screen to make every project a unique one. We craft striking CG animation and we create characters that connect with audiences on an authentic and emotional level, at the highest creative quality and best price possible.

In less than ten years, Mikros Animation has contributed to ten released feature animations and to numerous high-quality episodic shows for the world’s best-known animation studios, either as creative studio, line producer or executive producer. Mikros Animation has also produced more than 250 hours of programming, broadcast by notable channels including Cartoon Network, Nickelodeon, TF1, France TV, Gulli, M6, Gloob, and Super RTL. Our episodic content airs and streams globally, in over 180 countries.

Job Description

Artists have a commanding grasp of, and ability to execute on the artistic fundamentals of Modeling.

If you are passionate about Animation industry and you think you have what it takes to create believable lifelike performances with the use of requisite softwares, then we want to hear from you!

Qualifications

Essentials & other must have skills
  • Have a strong understanding of and keen eye for the artistic fundamentals of Modeling / Sculpting
  • Be fluent in the use of Maya / Mud Box / Z-Brush / tools / hardware used on the project, and commonly used throughout the studio
  • Adequate understanding of modelling, rigging, hair, and fur workflow
  • Able to deliver high quality on complex characters, sets, and facial blend shapes
  • Possess strong understanding of poly count, mesh flow and muscle movement
  • Basic understanding of texture, shading, rigging, and lighting
  • Knowledge of hard surface and organic texturing, lighting, and shading.
  • Strong knowledge of facial expressions, simple and complex hair styles, cloth behavior
Any Of The Following Experience Is a Great Advantage
  • Previous experience with Animation & Games pipeline
  • Basic painting (digital or traditional) and sketching ability is preferable
General Instructions

The details above provide an outline of the key requirements for candidates to apply for a role in this department. At Animation & Games, we have a number of job classifications within our artist team structure. These are broadly:
  • Mid Artist
  • Senior Artist
Basis the candidate’s Demo reel quality, Test & interview performance and other evaluation criteria the management will decide upon the designation.

Additional Information

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If you require assistance applying, please reach out to tcstalent@technicolor.com and we'll be happy to assist.

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