Posted 21 days ago
Description
Job Description
Job DescriptionNow prioritizing developers with experience in game scripting or creative tech!
List of accepted countries and locations
!!! GDScript and LPC are high-priority. !!!
If you’ve built games, contributed to a MUD, or worked with a game engine like Godot, your skills are highly relevant here.
Help train large-language models (LLMs) to generate smart, playable game code.
You’ll participate in the human feedback loop:
Compare & rank code snippets for game logic, scripting, or scene-building
Repair & refactor AI-generated code in Lua, GDScript, or LPC for correctness and clarity
Inject feedback into the RLHF system to shape how the model reasons about code
End result: The model learns how to write, critique, and debug game code like a real developer.
What You’ll Need
3+ years of hands-on development experience (indie game dev counts!)
Familiarity with Lua, GDScript, or LPC/MudOS
Strong instincts for debugging gameplay or scripting bugs
Clarity in writing—this job is about explaining what’s wrong and why
Happy working asynchronously in a remote setup
What You Don’t Need
No prior AI/ML/RLHF background required
Tech Stack
We welcome experience with scripting languages, game engines, and custom tooling.
Logistics
Location: Fully remote — work from anywhere
Compensation: $30–$70/hr depending on location and seniority
Hours: Minimum 15 hrs/week, up to 40 hrs/week available
Engagement: 1099 contract
Straightforward impact. Zero fluff.
If this sounds like a fit, apply here!