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Product Manager II, Android Developer Experience, Graphics

Google | New York, NY, US, 10261

Salary Range:$121,000 – $163,000 Salary range estimated by Zippia

Posted 2 hours ago


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Description

Minimum qualifications:

  • Bachelor's degree or equivalent practical experience.
  • 4 years of experience in product management, consulting, co-founder or related technical role.
  • 2 years of experience building and shipping technical products.
  • Experience with high performance Graphics Processing Unit (GPU) and Application Programming Interface (API).

  • Experience defining and delivering developer tools and related Software Development kits (SDKs).
Preferred qualifications:
  • Master's degree in Technology or Business related field.
  • 5 years of experience working across the hardware ecosystem.
  • 2 years of experience in software development or engineering.
  • 2 years of experience working with developer tools for mobile games or compute applications for the GPU.
  • Experience working with executive leaders, peers, and direct reports.

About the job

At Google, we put our users first. The world is always changing, so we need Product Managers who are continuously adapting and excited to work on products that affect millions of people every day.

In this role, you will work cross-functionally to guide products from conception to launch by connecting the technical and business worlds. You can break down complex problems into steps that drive product development.

One of the many reasons Google consistently brings innovative, world-changing products to market is because of the collaborative work we do in Product Management. Our team works closely with creative engineers, designers, marketers, etc. to help design and develop technologies that improve access to the world's information. We're responsible for guiding products throughout the execution cycle, focusing specifically on analyzing, positioning, packaging, promoting, and tailoring our solutions to our users.

Every day Android developers build new and novel applications that delight our users. As a team we find new ways to help them enable the newest High Fidelity, energy efficient applications. As well as working with developers, we also work on the core operating system to ensure that every user has a polished and performant experience, whether it be on entry level smartphones or the latest flagship foldable.

Our team leads the way in Android graphics by driving the GPU software stack. We unlock new functionality and performance by enabling technologies like HDR graphics and Variable Refresh Rates.

We are part of the Android Developer Experience team, which creates tools and toolkits for developers to build the best mobile apps and games for all Android devices.

Android is Google's open-source mobile operating system powering more than 3 billion devices worldwide. Android is about bringing computing to everyone in the world. We believe computing is a super power for good, enabling access to information, economic opportunity, productivity, connectivity between friends and family and more. We think everyone in the world should have access to the best computing has to offer. We provide the platform for original equipment manufacturers (OEMs) and developers to build compelling computing devices (smartphones, tablets, TVs, wearables, etc) that run the best apps/services for everyone in the world.

The US base salary range for this full-time position is $142,000-$211,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target salaries for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google .

Responsibilities

  • Define tools roadmap to help developers easily productize Machine Learning (ML) based use cases and high fidelity graphics across the Android fleet.
  • Help developers migrate to the Vulkan Hardware Abstraction Layer (HAL) by delivering a suite of tools and libraries that work with their existing products. Deliver tools to help the Vulkan transition, by helping developers debug, capture traces, and profile their games.
  • Define Key Performance Indicators (KPIs) to ensure that the tools are on track for delivering developer value.
  • Evaluate new applications, use cases, proofs-of-concept, technologies and standards, and advocate for/against adoption based on system-level and use-case consideration.
  • Drive early and ongoing alignment between Engineering, Product Management, Software, and Research teams as well as partner closely with product teams across Google to understand their goal, objectives, and opportunities for strategic alignment.

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