Posted a month ago
Description
About the role:
- Run character related FX and simulations including but not limited to cloth, hair, rigid body, crowd, or muscles, in particular using nCloth in Maya and Vellum in Houdini for cloth sim
- Work closely with VFX Supervisors and Leads to determine the best approach to solve effects challenges and develop final look in shot development
- Running simulations for shot production; troubleshooting and providing revisions based on Supervisor/Lead feedback
- Shot sculpting and/or cleaning existing character related simulations
- Adding secondary motion to 3D animation where needed
- Adding further simulation on other assets such as geometry hair clumps, muscle, feathers etc. if required
- Support pipeline animation principles, timing and departmental interdependencies
- Maintain a consistent level of productivity while meeting deadlines and producing high quality work.
About you:
- Excellent communication skills.
- Up to date and in-depth knowledge of Maya and Houdini
- Experience programming/scripting with Python, MEL, VEX and/or C++
- Ability to develop techniques and processes to solve simulation production challenges.
Flying Bark Productions is proud to be an Equal Opportunity Employer.
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