January 20, 2014 by William Frierson
Most of us were told as children that we could be whatever we wanted to be when we grew up. As time goes on, most of us tend to realize that the truth is slightly more complicated.
We’re all free to follow our dreams and passions, but our trajectory in life, particularly where college is concerned, can have a great deal more to do with pragmatism than with the far-off dreams of our childhood. Quite simply, our choice of college major should take a number of factors into account, including the state of the job market. Continue Reading
Bring the Best Out of Your Workers with Entry Level Jobs. 3 Management Tips Employers Can Learn from the Gaming WorldOctober 22, 2013 by William Frierson
Employers, how can you get the most out of your young professionals with entry level jobs? Consider three management tips to apply from the gaming world in the following post.
Is your company experiencing poor engagement, performance and retention among your Millennial workforce? You could turn things around if you embrace training that uses the dopamine reward system. Yes, I’m serious. If you’re responsible for training Millennials, you need to get smart about dopamine. Dopamine is a neurotransmitter released as a response to everyday events like completing tasks, eating
See the article here –
February 25, 2013 by William Frierson
You’ve been called a “gamer” for as long as you can remember, so you might as well make a career out of it, right? Well, it might all sound like fun and games, but game design has evolved from the days of scribbling a great idea on the back of a napkin into an elaborate process involving a specialists trained in a variety of disciplines who collaborate and sometimes work long hours to create great computer or video games replete with state-of-the-art animation and visual effects. According to the U.S. Bureau of Labor Statistics, 59 percent of multimedia artists and animators, which includes computer and video game designers, are self-employed, often working from home but also in offices. Continue Reading
December 22, 2008 by Candice A
If you’re a gamer, how many times have you sat down and read the bio of one of the characters you wanted to use? Did you ever wonder who wrote the back stories for characters like Sonic the Hedgehog, Lara Croft, or Super Mario Brothers? Did you ever think you’d like to be one of the people who wrote the story lines for video games like Resident Evil or the Final Fantasy series? Well, guess what … if you’re a writing major, that idea isn’t as far out as you might think.
Interactive-media writer, Carol Handler Miller, tells writers and aspiring writers how to expand their professional horizons in a really cool way. In her article for the December 2008 issue of The Writer magazine, Miller explains the job and advises on how to break into the industry.